Linking Business Games to Business and Entrepreneurship Education: Insights from a Bibliometric and Literature Review
Résumé
Business games seem like a sustainable solution to business and entrepreneurship
education. Still, knowledge on the topic is so dispersed that educators
lack a clear understanding of the conceptual path linking business games
to business and entrepreneurship education. This article proposed to synthesize
academic literature on business games. It analyzes bibliographic data
from 733 documents from the Web of Science core collection published over
the past 65 years. The results provide rich content on the main knowledge
clusters in business game research, the key concepts driving each cluster, the
relationships between them, emerging trends, and the seminal papers business
scholars and practitioners could use to deepen their knowledge of each
cluster. The results also led to a conceptual framework describing current research
on business games in entrepreneurship education, identifying key research
gaps, and proposing a research agenda that could help scholars make
meaningful contributions to the entrepreneurship niche in business games
research. Specifically, technology acceptance and experiential learning literature
have laid the theoretical foundations for understanding the role of business
games in business and entrepreneurial education. Research has mainly
focused on higher-education students’ entrepreneurial intentions and entrepreneurial self-efficacy as outcomes.
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