Abstract : This paper is dedicated to virtual world exploration techniques, which have to help a human being to understand a 3D scene. A new method to compute a global view of a scene is presented in the paper. The global view of a scene is determined by a “good” set off points of view. This method is based on a genetic algorithm. The “good” set of points of view is used to compute a camera path around the scene.
https://hal-unilim.archives-ouvertes.fr/hal-02483194 Contributeur : Karim TamineConnectez-vous pour contacter le contributeur Soumis le : mardi 18 février 2020 - 14:43:26 Dernière modification le : mercredi 22 décembre 2021 - 11:58:09
Oana Livia Apostu, Karim Tamine. Application of Genetic Algorithm for Computing a Global 3D Scene Exploration. Journal of Software Engineering and Applications, SCIRP, 2011, 04 (04), pp.253-258. ⟨10.4236/jsea.2011.44028⟩. ⟨hal-02483194⟩